About This GameReceiver was created for the 7-day FPS challenge to explore gun handling mechanics, randomized levels, and unordered storytelling. Armed only with a handgun and an audio cassette player, you must uncover the secrets of the Mindkill in a building complex infested with automated turrets and hovering shock drones.Watch the videos to learn more about our design experiments in this game! Key Features
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About This GameSquarewave Maker is a new take on the rhythm game genre, bringing the maker vibe to music games.Rhythm ninja or synth master, there is a place for you. Squarewave Maker is the missing link between gamers and musicians. Join the community and be part of this unique mix of game, music, and fun! Squarewave Maker’s motto is “Perform, Create, and Share.” PerformPerform first of all because one of the Squarewave Maker's game design goals is to make the player feel like they are a musical performer. The music you hear is performed live by you when you play the game. The better you play, the higher the score but also the better the music will be. Squarewave Maker transmutes your actions into music! CreateCreation is the heart of Squarewave Maker. We're providing you with music and level design tools to unleash your creativity in this sandbox of a new genre. But don't be afraid, no prior musical or level design knowledge needed. Thanks to our creative missions, you will learn to build awesome levels and music. ShareThe sharing capabilities will be the backbone of the Squarewave Maker's community. Through the Steam Workshop, you'll get access to levels, songs, and even synthesizer presets created by the other Squarewavers. Rhythmic ChallengesThe challenges you encounter in Squarewave Maker are based on rhythmic precision and velocity. Every block, trap or trigger is bound to the quantized musical grid, so each action you take when playing is precisely scored regarding your rhythmic performance. Choose your level, master it, and climb the leaderboard to become the next rhythm virtuoso! Playable MusicSquarewave Maker is blurring the frontier between game and music by interconnecting them. Squarewave Maker works as a modular system where audio elements (synthesizers, audio FXs, mixer...) and game elements can be linked together. Squarewave Maker allows you to play and build levels that are deeply synchronized with the music and that can evolve with it, giving birth to the concept of "playable music". In Squarewave Maker, your actions generate the music you hear, this means that through your play of the game you can start note sequences or individual notes, change the sound of the synthesizer, modify filters when jumping, etc... Play the music as you play the game! The Right FeelIn order to minimize the latency between input actions and the game sonic response, we built an entirely new kind of engine where all the game systems live within the audio engine. This was an important milestone in the development of Squarewave Maker because latency had to be taken care of to get a rhythm game that feels right. Playing the game with your gamepad or keyboard will feel as good and satisfying as playing music with a real-life instrument! Ready to take on other players? A lower latency also means a higher skill ceiling, which is important if you want to play competitively. Creative MissionsIn Squarewave Maker's creative missions, you will be asked to solve creative problems mixing level design and music composition. Creative missions will act as a tutorial for presenting you all the Squarewave Maker's creative tools. With the creative missions, we will also introduce you to musical knowledge (chords, arpeggios, rhythm patterns...) and synthesizer programming to make it possible for you to create crazy tones. Creative missions will teach you all the basics you need to know to experiment and implement your own rhythmic challenge ideas! Audio ToolboxSquarewave Maker comes with a complete audio toolbox for creating playable music.
Game EditorsThe Squarewave Maker's game editors are used to creating rhythmic playgrounds and putting life and music into them.
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About This GameFormal authorization, officially landing on the VR platform.In the game,the player can experience the novel story.The player can play the role of character like Baiqian and Susu.In the game,the palyer can use chinese magic and play with the characters.Discover the world and enjoy it.Now there are three scenes 1. Zhu Sendai 20 Li peach forest 3 Nirvana illusory The game is still developing and will gradually open up new levels. a09c17d780
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About This GameUncover the mystery of the legendary Ghost Ship The Flying Dutchman in this challenging hidden objects game. Explore many locations and examine the evidence to find the truth behind the legend. Hundreds of different objects randomly hidden in dozens of locations will keep you searching for weeks. b4d347fde0
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About This ContentOverviewOri from Ori and the Blind Forest joins the Rivals of Aether roster! In a collaboration between Dan Fornace LLC, Microsoft Studios, and Moon Studios, Ori has been recreated in beautiful pixel art to compete against the other Rivals. The Ori Rival DLC comes with the tag team fighters Ori and Sein as well as The Spirit Tree stage.RivalOri and Sein bring their abilities learned throughout Ori and the Blind Forest and put them to the test in Rivals of Aether. While Ori works to Bash, Stomp and Glide his way to victory, Sein can use the Spirit Flame or the Charged Flame to put enemies between a rock and a hard place.
StageThe new Spirit Tree stage comes with both a casual Aether version and competitive Basic version. On the Aether version, players will have to look out for Kuro as she dives toward the screen, striking those who have not taken cover under the platforms. Gumo, a fan favorite from Ori and the Blind Forest, also makes an appearance on the Aether version of the stage as he moves a platform around. Competitive players can play on the Basic version for a fair fight while enjoying some great music inspired by Ori and the Blind Forest. b4d347fde0
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About This GameBronco County is on the brink of war. A conspiracy to provoke a conflict between the western settlers and the Chepakwik threatens to destroy both sides. Only Kid, Doc, Moon and Rosy know the truth. But to save their homes, they’ll have to hunt down five legendary outlaws whose very names strike fear into the hearts of men.Boot Hill Bounties continues the saga of Kid and his companions as they journey deeper into the darkest corners of the Wild West and come face to face with the evil Creed Little, Stampede Sally, Tuco Delgado, Scorpion Saint and Burning Crow. Boot Hill Bounties continues the story of Boot Hill Heroes, but Boot Hill Bounties was designed for new players to comfortably jump in without having played the first game. Six years in development, Boot Hill Bounties is a 2D retro RPG set in the Wild West that supports single player or UP TO FOUR PLAYER LOCAL CO-OP. . Wild West Epic: Boot Hill Bounties is the second episode in a game series that fuses elements of spaghetti western film - gunslinging outlaws, brave lawmen, and the untamed wilderness - with classic RPG storyline and gameplay. 90s console RPGs like Final Fantasy, Earthbound and Chrono Trigger created lasting memories and impacted us as gamers. Now, Boot Hill Bounties brings back those experiences while revitalizing the genre with a Wild West spin and innovative new gameplay elements. Retro Fresh: It's an experimental combination of old and new ideas intended to bring a new and unique experience to modern gamers and old-school fans alike. It's an epic Wild West adventure packed with excitement, intrigue, terror and the occasional dose of humor. Active Combat: Typical turn-based combat is replaced with fast and frenetic real-time system where all players remain engaged in battle and no one is waiting for a turn! 4 Player Co-op: Play single player or up to four player local co-op. Friends can seamlessly drop-in and take control of a character! You simply assign each of the four characters to various input devices. So a single player can control all four characters, or you can play with friends and divide the four characters among your friends. Music: Full soundtrack by Jake ‘virt’ Kaufman (“Shovel Knight”, “Shantae”, “DuckTales Remastered”)! Encounters: No random battles! See them on the map before engaging! Defeated enemies remember you and flee. Pixel Art: Charming, detailed sprites with hundreds of unique NPCs! Wild West Setting: Sprawling towns and locales to explore, including forests, caves, deserts and a traveling circus! 250 Enemies: Fight outlaws and animals! Can you stop a barroom brawl? Can you defeat a gang of raccoons hoarding precious garbage? Job Hats: 34 Different Job Hats - from the casual Stetson to the mysterious Careta - that teach nearly 200 battle abilities Customize Weapons: Customize your weaponry with status inflicting effects! Create a gun that fires multiple times, or a lasso that sets enemies on fire! 20-30 Hours of RPG goodness packed with content. You will almost never fight the same battle twice. Farming: Start your own farm to obtain livestock and grow crops which you can harvest for ingredients. Newspaper: Read the newspaper to learn what’s going on in Bronco County, find jobs, learn new recipes and solve puzzles. Steam Achievements: A whopping 52 Achievements! Can you collect every card in the deck? Character Profiles: Hand-drawn profiles for 20 major characters, and 34 for each of the hats. Side Quests: New side quests pop up each chapter that you can read about and track in the newspaper. Eat Food: Visit restaurants and sample over 50 types of good to gain perks that benefit you in battle. Stealth Attacks: Sneak up on enemies to gain a starting initiative in battle. 350 Characters: Get to know the many different residents of Bronco County. Each with their own unique sprite and name. Questions Boxes: Solve riddles found in the newspaper to unlock secret combination lockboxes Import Data: Import your save data from Boot Hill Heroes and start on your last levels with all your equipment and skills. Camping: under the stars and chat with your party next to the fire or participate in several game systems. Chuckwagon Chief: Compete in a cooking competition by cooking the best food for judges using a themed ingredient. Treasure: Find and discover different treasures dropped by enemies rather than money, that you can then sell for money. Battle Grades: Earn higher grades for better combat performance for more XP. Nonlinear Chapters: Play the story chapters in any order as you decide which paths to follow first. Cooking: Cook food at camp using various ingredients to give you party battle perks. Battle Bonuses: Earn various battle bonus titles based on how you fight each battle, such as Perfect Dodge and Status Master Tutorial Challenges: Complete tutorial challenges for extra items and goodies. Wounds: Suffer from persistent frontier wounds like gunshots, fractured limbs and dysentery Responses: Choose how Kid will respond in scenes from multiple choices. Coupons: Find coupons in the newspaper and from tips around town to get deals on items in shops Wild West Vernacular: Tons of Wild West dialect, terminology and colloquialisms Doctoring: Treat wounds by learning various Wild West cures that you can apply at camp Riddles: Solve dozens of riddles delivered by school kids. Trappings: Augment your characters with trinkets that add more depth to the gameplay Puzzle Bosses: Use your mind, rather than strength, to determine how to beat puzzle bosses. 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In short, Boot Hill Bounties is a Western (as in "Wild West")-themed JRPG with a unique combat system that makes it ideal for local co-op, 20+ hours of playtime, and amazing music. It's a direct sequel to Boot Hill Heroes by the same developer, so I'd strongly recommend playing that first.
About This GameI wanted to create a Real Time Strategy that is accessible and free from stressful clicking, but still have competitive gameplay.Gameplay: Money will tick in as time goes by, you can then buy soldiers from a hand of random cards. Each game is a quick 5 minutes match, the winner is declared by who is holding most flags at the end. Features
As with any small indie game, you cannot expect there to always be available players online. Try run the game when new updates are out, or arrange games against friends. Technical FactsInput: Mouse & Keyboard, Mouse onlyBig picture mode: No Rebindable keys: No Frame rate: Locked to 60FPS Supported resolutions: All Multiple monitors: Yes Anti aliasing: No SSAO: No Adult content: Contains cartoon Violence. Unrealistic blocks for blood. No gore. No nudity. No harsh language. No multiplayer chat. Future updates are planned to contain cartoon style skeletons and zombies. System requirement: Should run on any Windows computer with Shader3.0 (DirectX 9.0) support. Engine: MonoGame/C#/OpenGL Development team size: 1 Original YouTube video by Dad's Gaming Addiction b4d347fde0
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